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Category Archives: Media

Coda v0.4 Released

First of all, huge thanks to Epic for their decision to make Unreal available via the UDK. Most of the teams involved in the MSUC had the Unreal license as their prime goal, and now the opportunity to distribute their hard work as a standalone is available to everyone. While I can promise this will [...]

Coda v0.2 Released for PC/PS3!

We are happy to announce the release of Coda v0.2 for both PC and Playstation3 versions of UT3. This is a solid release that the Coda team is very proud of and we hope Coda fans everywhere will appreciate the hard work Krussell and Denrei have been doing to get the updated version as well [...]

Site Redesign and Hosting Switch

Codamod.com just finished a smooth transition in hosting from Dreamhost to nfoservers.com. While making the switch Tony and Denrei took the opportunity to make a few changes to the site. You can now see the Codamod Twitter feed directly on Codamod.com. Our revision control software posts check-ins to Twitter so following Codamod on Twitter is [...]

Bowie’s on the scene…and he’s brought Vivian with him!

Good evening. Bowie here. Just wanted to introduce myself as the new community manager for Coda. Denrei and Tony have been working around the clock, putting in so many hours that there hasn’t been enough time left for them to post news updates, a shame because there has been a ton of progress made. So, [...]

Codathon!

Sorry for the complete lack of posts lately!  They had been getting kind of exhausting – but we’ve been hard at work this whole time.  I’ve got some pictures to prove it.  Things are already showing some good polish in areas… another gameplay test very soon! And we’re very excited for the new UT3 patch [...]

Codathon: Week 4, Day 1

Some really bothersome bugs this weekend… but its all solved now.  There is a new inventory system, allowing characters to store items on the player model.  Another playtest coming up, and we hope to put together a nice movie soon!

Codathon: Week 3, Day 3

Tons of progress this post.  The new character is underway, and looking solid but he doesn’t have a head. Tony has the magic system coming together very nicely.  Theres a simple HUD and fancy color changing particles all over the place.  Screens of that once he works out a troublesome replication bug. I’ve got the [...]

Codathon: Week 3, Day 1

So after a very successful week 2, we’ve decided on our goals for week 3.  By Friday we will produce an expanded magic system, better tuned sword combat, rolls and dodges,  a basic psionic system and the start of another playable character.  The magic system is an important and involved task, so Tony will be [...]

Codathon: Week 2, Day 5 PrePost

Things are looking pretty good… even though I just accidentally deleted 2 important new files just before I checked them into version control and spent 3 hours redoing and redebugging them.  Private release party tonight~! FIREBALL FTW! (See that ugly little multicolored star? In Coda, health bars are circular.)

Codathon: Week 2, Day 1.5

Quick update: since I loaded early versions of the body textures into Unreal for testing, I thought I might as well take a few screen captures.  (Not done yet, missing the tattoos and some more work on the skin and cloth) Tony and I started a new workout routine today.  I stopped half way through [...]