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Up Next for Coda

First just want to say thanks to everyone for the positive reaction to our alpha release. We definitely appreciate all the comments and suggestions we’ve received. If you’ve been playing, I hope it’s been a lot of fun. As I mentioned in the last post, Coda is still very early in development so I thought it was time for an update on what to look for next.

We are planning on adding bot support as soon as possible so that Coda can be enjoyed regardless of how many people are online and by those with poor connections. The other major change to Coda, which Denrei is nearly done with, involves being able to do battle from the Coda Mule, there are a few screens of this below. Krussell has also been hard at work, getting the PS3 version ready so that Coda along with its new features can be enjoyed by the many people we’ve heard from that don’t have UT3 for the PC.

Finally, much thanks goes out to Mischa_Silden who provided the Finnish localization which will be available in the next release. If you’d like to help with localization for other languages, send me an email.


One Comment

  1. Brian wrote:

    I wanna put up a suggestion for the moderator’s i belive if you gave more options like select the P set it would the game more playable for example my pc’s grafficts card can only allow 480p maximum without Lag so i have a problem playing the game and also i belive that the game should have more of a online team game as in team party vs BOTS(NCP’s/MONSTERS) sence it is a mod of Unreal Tournament and your putting the game out for consoles such as PS3 and Xbox360 and i think it will give it a slight fell off a mmorpg , also i belive you guys need to give more motivation in to whats the purpose of the game maybe a rank system would be needed like as if they arent playing for nothing

    Wednesday, June 23, 2010 at 9:20 pm | Permalink

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  1. Coda › Coda for PS3 on Wednesday, May 27, 2009 at 7:19 am

    [...] finishing work on adding combat while on the Coda Mule, Denrei has been working on adding bots. Right now they don’t have too much AI, but they [...]

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